Device profiles in Qt5
OpenGL and Devices The future of Qt’s graphic stack is OpenGL (ES 2.0), but this makes things more complicated in the device space. The library names and low level initialization needed for OpenGL is not standardized. This means that for a given board one needs to link libQtGui to different libraries and one needs to patch the QPA platform plugins to add device specific bits. The GPU vendor might provide DirectFB/eGL integration but one needs to call a special function…